The OpenGL man pages have been reformatted into HTML for your reference. At this time it is not part of our Open3D product, but merely a convenience for our customers. (And web surfers.)
HTML does not have a good way to write mathematic equations. I have done my best to represent the various formulas in the man pages into something readable on character-based readers. I have used one ISO Latin-1 one character, the raised dot (·, hex b7), to indicate multiplication. If this is a problem for people I can change it to `*'. Superscripts are placed on the line above and subscripts are placed on the line below their referent. Fortunately I didn't run across any instances of subscripts on one line followed by superscripts on the line below.
My primary goals are
If you find any errors or if you have any suggestions, please send mail to email@example.com or firstname.lastname@example.org. I will try to fix them up as I find time. Unfortunately this is a volunteer effort and I so I cannot spend much time on it.
To start, choose either the alphabetic order page or specification order page.
There is also an introductory page located at glXIntro.
The GLU tesselator has changed in version 1.2; here are some
notes on the new GLU tesselator
Due to popular demand, I have added a tar file and a zip file, each of which contains all the .html sources. Note that the names are long names with the extension .html, and so are not appropriate to being placed on a DOS disk.
For more OpenGL information, I suggest starting at The OpenGL WWW Center.
You can also read the hypertext version of The OpenGL Graphics System: A Specification (Version 1.0). In this document all formulae are given as images, so they look much better than my ASCII art.
Last Edited: Tuesday, October 24, 1995